What works and what doesn’t to improve OpenGL ES rendering performance on iPhone
Last weeks I have been working hard on optimizing our 3D engine JellyTouch. I have tried eventually all recommended methods to improve rendering performance and discovered that some of them work well,...
View ArticleJellyTouch vs Unity: Rendering Performance Test
JellyTouch is an OpenGL ES game development framework created by Surgeworks. Unlike many popular RAD tools like Unity or Torque our framework is for hardcore developers, those programming geeks who...
View ArticleTriangle stripping utility for iPhone OpenGL ES developers
Triangle stripping is one of the most efficient ways to increase frame rate in complex scenes. There are good open source libraries around that can be used for stripping. One of them is NvTriStrip...
View Article5 tips to reduce memory issues in iOS apps
Our recent game development experience with Letter Blocks 3D has shown once again that shared RAM system is one of the biggest bottlenecks on iOS devices. This became even more relevant with iOS 4 and...
View Article
More Pages to Explore .....